Jump to content
  • Advertisement
Sign in to follow this  

SIGTRAP while debugging

This topic is 3976 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I just finished to expand my classes for dropdown menus and I used the debugger just to check if anything goes bad (normal execution of my prgram returns status 0). The debugger tells me:
Debugger name and version: GNU gdb 5.2.1 Program received signal SIGTRAP, Trace/breakpoint trap. In _libmsvcrt_a_iname () () Debugger finished with status 0
I dont know why this happens, I only know that a SIGTRAP is surely nothing positive, so I wanted to ask how I can trace the error. Google only told me that msvcrt is a microsoft c runtime library... EDIT: I found the error, seems like I called a delete() on an object I shouldnt delete.. But does anybody know how these errors are triggered? [Edited by - Sceletor on December 1, 2007 4:33:21 PM]

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!