Jump to content
  • Advertisement
Sign in to follow this  
FoolyCooly

d3d9.dll proxy with missing parts?

This topic is 3912 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I've been trying to create a proxy so i can overlay similar to the way xfire does, and the d3d app complains "The procedure entry point D3DPERF_SetMarker could not be located in the dynamic link library d3d9.dll" I have read http://www.gamedev.net/community/forums/topic.asp?topic_id=459796 but it's "retired" so I can't bump it. Does anyone know how to fix it?

Share this post


Link to post
Share on other sites
Advertisement
You could just check the SDK docs for the D3DPERF_SetMarker() function prototype, and then pass that through to the real DLL without any modification [smile]

Share this post


Link to post
Share on other sites
I think somehow that's what might have happened.

You know when you've given up all hope of staying sane, and just start copy pasting all over the place

I think it may have something to do with they way the linker was using the stock .lib file and the proxydll.def file, but I'm not sure lol

All I know is that its working, and I compressed the project to a rar file faster than I could blink LOL

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!