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Marker World - physics game

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Here is a preview of my game Marker World which I worked on for about a month. The game is a result of being inspired by many games that I have recently played. It is a physics based game where all you need to play is the creativity of your mind and the stroke of your mouse! It is a puzzle game where the goal is to control your ball, draw your way through obstacles, and collect stars. There is much lacking from the demo but I welcome any feedback. You can watch a video of the game in action on youtube, http://youtube.com/watch?v=jcjkCsfSAZM [edit] Demo updated to version 1.0d to fix the message "Video card does not support NonPow2Conditional" You can download the 2.25 MB demo here.

--------------------- www.HatsForMyPencil.com [Edited by - HatsForMyPencil on December 3, 2007 12:00:50 AM]

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I got these errors when I tried to run:


Device not capable of creating the neccessary texture format
Unable to create Direct3D device due to hardware limitations
Creating Direct3D device failed! Exiting




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Can I ask what video card your system has? The demo requires 32 bit dynamic textures and I didn't implement any fallback unfortunately (I probably should...).

Actually I would like to determine the current bare minimum system requirements. If they are much too high for what the game is I'll implement the proper fallbacks.

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I had great fun playing the game!
Even though the concept is extremely simple, like the one in ElastoMania (also great gameplay, IMHO), the game really allows for creative and dynamic playing.

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I get the following Error Message -

'Video card does not support NonPow2Conditional'

The demo runs but when I try to draw anything I get garbage on the screen.

My System is -

Intel Core 2 Duo 2.4GHz
nVidia 8800 GTS 640MB
2GB Ram
DirectX 9.0c
OpenGL 2.1.1


Other than that it looks pretty good.

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acadestuff - Hmm...interesting that such a recent video card does not export the caps NONPOW2CONDITIONAL for DirectX. I think I may have fixed the problem though - I have uploaded a newer version (1.0d). I hope this fixes the issue for you.

You can download the latest version here.

SNicholls - no, but Crayon Physics was one of my inspirations for my demo :)

[Edited by - HatsForMyPencil on December 3, 2007 12:34:58 AM]

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Nicely done, although for me it's a bit too similar to Crayon. I can't tell the difference between the two when I watch the YouTube clip. I noticed you give the credits to KlooniGames, so that's okay, but it would be really nice if you added something new in terms of control scheme or game play, or chose a different art style.

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@Aiursrage - if people really want it, i can post up solutions to the levels on youtube although the levels aren't as hard as i had originally planned ;)

@WanMaster - I have some ideas to make the gameplay more distinctive that I may get around to implementing if time permits...

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Quote:
Original post by WanMaster
Nicely done, although for me it's a bit too similar to Crayon. I can't tell the difference between the two when I watch the YouTube clip. I noticed you give the credits to KlooniGames, so that's okay, but it would be really nice if you added something new in terms of control scheme or game play, or chose a different art style.


I'm with you on this. Before I played it I thought it was a blatant rip-off, but after playing it I saw you did add some nice new stuff and went about game play a little differently, but the art style is probably a little too similar.

Other than that it's a great little game. Very fun to play.

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