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c0d3rguy

OpenGL opengl shading language + quake3 engine

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Recently I was playing around with the quake 3 engine, and I added GPU shaders using the opengl shading language (i'm using glew). So far so good, but I get strange colors after applying bump mapping over a surface. You can check it here http://img86.imageshack.us/my.php?image=shot0000pj7.jpg ... Any thoughts what could affect the output?? The shader is OK, because I was playing with it in Shader Designer and looks like expected :)

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I don't see any obvious artifacts in that screenshot. Could you be more specific as to what you're referring to?

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      I literally can't find what is wrong. If you need more code, ask me to post it. I will also attach all the source files.
      Brain.cpp
      Error.cpp
      IndexBuffer.cpp
      Input.cpp
      Renderer.cpp
      Scene.cpp
      Shader.cpp
      Sprite.cpp
      Texture.cpp
      VertexArray.cpp
      VertexBuffer.cpp
      VertexBufferLayout.cpp
      Window.cpp
      Brain.h
      Error.h
      IndexBuffer.h
      Input.h
      Renderer.h
      Scene.h
      Shader.h
      SpaceShooterEngine.h
      Sprite.h
      Texture.h
      VertexArray.h
      VertexBuffer.h
      VertexBufferLayout.h
      Window.h
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