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[MDX] Can't pass Direct3DCreate9 with Debug version of D3D9

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Hello, A while ago I made a post about trouble I was having using the Debug Version of D3D9. Essentially if I enabled it through the D3D control panel, any call to Direct3DCreate9 would fail (even the ones in the SDK samples). I fought with it for months, but never could figure out why. http://www.gamedev.net/community/forums/topic.asp?topic_id=454956&forum_id=10&gforum_id=0 Anyway, the post is retired now, but in case anyone else has this same mind-boggling behavior, I finally have it working on my PC. All it took was a complete reinstall of VisualStudio and all of my SDKs (DirectX, .NET Framework, etc.). I wish there was a better way, but if you're out of luck and really need the Debug version of D3D, this is a way to go apparently. Best,

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This topic is 3663 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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