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Vortez

Debug faster than release???

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Hi, i've noticed some performance hit when i use the release version of my game instead of the debug one... I know this could be just about anything, but if somebody as a clue of what might be causing that, im ready to hear it. And both version report drawing the same number of tris per frame, witch is really disturbing...

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most likely its a bug in your code. as debug builds (with vc) can hide some errors which u make.
another possibility is u have something runnning when release exe is used, eg for months release was slower than debug for me (i wasnt bothered) but one day i decided to find out why, i had glintercept in the release directory. now i print an onscreen message whenever thats running in the background :)

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Ok, at least i think i've been able to find in wich function the bottleneck is.

Can u tell more about glIntercept?

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It is a wrapper library which sits between your application and the OpenGL.
By doing this glIntercept (as the name says) can trace the OpenGL calls, so
that you can see what's going on with your application.

More Info on their website http://glintercept.nutty.org/

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