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ScytheCGC

Legacy of the Zodiac II - 2D MMORPG In Development

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Table of Contents


Forward [FRWD]

Development Chronicles [DC]

Background Info / Story [BIS]

Factions [FS]

Guild System [GS]

Graphics [GS]

Screenshots [SS]

Client Icon [CI]


Forward [FRWD]

Hello everyone, I figured I should introduce you all to my game that is currently In-Development. The name of it is Legacy of the Zodiac II.

Just so you all know, the game is NOT playable and will not be playable until it is finished; then I will have closed Beta and send the client out to a certain amount of people for them to test it. I will leave the Closed Beta Server up for a month to allow them to test and play as much as possible, then it will go and the accounts will be wiped and I will fix anything that was unbalanced, fix any errors etc and than put it up for Open Beta. If everything goes as planned, accounts will not be wiped after Open Beta.

First off you can visit the website for the game at http://www.legacyofthezodiac.net

There you can access the forums and access a wealth of other information about Legacy of the Zodiac II.

Development Chronicles [DC]

Every week on Saturday from now on I will be typing up a "Development Chronicle" which showcases and basically explains what I accomplished during the development that week. I just got this idea a little while ago, so the first Development Chronicle covers what I have done up to this point (mostly, not going to tell you everything). I will also be recording a video of the Development Chronicle with my narration if you don't feel like reading it.
To see a list of all the Development Chronicles currently released go to the following page on the Wiki...

Development Chronicle Wiki Page

There you will find links to the forum post version and the narrated video version of each Development Chronicle!

The first thing you should read is the story of Legacy of the Zodiac II. Before Legacy of the Zodiac II there was Legacy of the Zodiac and Legacy of the Zodiac II, the first two chapters are based on those games, the last four advance the story to Legacy of the Zodiac II and explain what it is about. So without further waiting, here is the story!

Background Info / Story [BIS]

This section has the background info on how the Zodiac came to be in the first place, and all the trouble it caused. By reading these you will gain an understanding of the "Legacy of the Zodiac". The story is broken down into sections based on the time period of that section and such.

I made a video of this with narration by me, so you can just listen to the story if you don't feel like reading it. The link to the video can be found below.

Narrated Background Info/Story

Legacy of the Zodiac (Chapter I - Before EX)

Part I

Centuries ago… the world wasn’t as it is today… Some lands were the same as they are now. But there were many that were not. Armies waged war against each other for control of lands and for wealth. Armies ravaged through cities and towns destroying all in their path… Women… children… anything… Rivers of blood flowed everywhere… Skulls were bashed against rocks and stones… There was one sword that was said to have the power to destroy an army with a single blow… The sword was called the Zodiac. The sword had the power of the twelve mighty Zodiacs. Aquarius, Aries, Cancer, Capricorn, Gemini, Leo, Libra, Pisces, Sagittarius, Scorpio, Taurus and Virgo. If any man was to brandish the Zodiac, certain doom would be the fate of the earth, and all of its populace…

Part II

The Zodiac was a double edged sword. On one hand it has supreme curative capability. It could transform an inhospitable wasteland into a luscious forest. Whereas on the other hand the Zodiac could decimate anything in the vicinity. The Zodiac was originally created by the twelve Zodiacs as a weapon that could mend wounds of the earth and raze anything and anyone that would cause detriment to the earth. All of the Zodiacs added a fraction of their powers to the sword. With the realization of the damage the sword could do in the hands of a human, they decided to seal away the Zodiac at the heart of the earth; where no man could grasp it. The only way to get to the heart of the earth was passage through the Zulu Gorge, a passage that let right to the heart of the earth. The zodiacs created several beings; branded as the Sentinels. The Zulu Gorge was situated on the great southern continent; Celestria. Celestria was called home by a clan called the Celestria Guard. They were engaged in countless wars with the clan of the north; the Crimson Knights. Wars prolonged in a never –ending cycle of death. Clans changed over time, old ones passed away, new ones emerged; alliances were founded. In time though, Celestria was at the hands of the northerners… Fearing that the Zodiac would be in danger soon, the Sentinels ventured down to the heart of the earth; through the Zulu Gorge. The Sentinels planned to do away with the Zodiac, so that no human could ever brandish such a sword. They all rained down on the Zodiac; willing to give their lives to rid the earth of the sword. Thus was not their duty, their duty; and soul purpose for creation was to protect the sword. Alas, they awakened the Zodiac, which then proceeded to use all of its vigor to wipe out the Sentinel’s. This in turn wiped out the earth. While the earth was in its final precious moments, the Zodiacs gathered to try and stop what was about to come… The sword overtook them and merged with the Zodiacs…

Part III

When it looked like all was lost, and the earth ceased to exist… The Zodiac used its supreme curative prowess; it was too late to restore the earth. Instead, a fresh earth was created. The sword consumed enormous amounts of its power… The sword was at a critical point, where it couldn’t continue creating the earth. The power of all the Zodiacs that the Zodiacs imbued the sword with could no longer be contained, the power burst out of the sword in a rainbow of colors, only to disintegrate… Like a chain reaction, the Zodiacs used this opening to escape from the sword. Together they finished creating the new earth. They decided that the only way they could truly lock away the Zodiac, was by either destroying or sealing away themselves. But now that the power of themselves that they each put into the Zodiac was gone, no one without all of their power could wield the sword. Even so, without the pure energy of the Zodiac within the sword, it was quickly becoming tainted with darkness… The Zodiacs sealed themselves and the Zodiac away in another dimension… Finally ridding the earth of the Zodiac, as well as putting the fate of the earth in the hands of the humans…

Legacy of the Zodiac EX (Chapter II - Aftermath)

Part I

That was three centuries ago… The Zodiac hasn’t been seen or heard of since. No one has seen the Zodiacs either. Humans have changed quite considerably since then. War remains a part of daily life though, as it always will be with humans. Four main continents exist, the Northern Continent which consists of places such as Haven. Haven was remodeled from hieroglyphics that depicted how Haven was before what the humans called “the great destruction.” The hieroglyphics were left by the Zodiacs, in an attempt to guide the humans in the right direction. The Zodiacs left secrets all around the new earth, from damp caves to high mountains. These secrets hinted at what actually happened. They were very well concealed though. Many people had different theories about what happened, and a few have even slain each other over it. The second continent is the great southern continent of Zhu Jin. This is a continent host to many creatures and tribes. The third continent is the western continent, which consists of mainly Ryoko and Kenshi. Ryoko is home to many groups of dragons, as well as dragoons. Kenshi is home to a few monks and wandering rogues. The fourth continent is the eastern continent, which consists of a large city called Shinjoku. It is surrounded by a large wall to fortify its defenses. Many gather there, such as fishermen. But mainly it is home to many great samurais. Each continent consists of an army or “clan” which resides in the continent. They are the main source of war these days. They are not always opposed to each other though, they form alliances and the like.

Part II


Lately though, something has been stirring in the south… heavy storms swell and move in from remote places out in the oceans. Strange sightings have been reported on most of the main continents…

Legacy of the Zodiac (Chapter III - Stormy Weathers)

The Earth's atmosphere is changing drastically, continents are beginning to sink at rates unthinkable. Tornadoes are destroying forests and leaving them as harsh unkempt wastelands. Storms are almost a daily occurrence, and they occur with such force that dozens die from them everyday, land is lost, lives are lost. Strange beings in hooded cloaks have been sighted around the continents mumbling something about the Zodiacs, mentioning their names... A land mass seems to be forming in the south as well as other places. The strange thing is, some days the land is visible, while some days it is not. Anyone who has tried to go near the land when it is visible didn't come back, for what reason nobody knows. They could have been killed, or gotten stuck on the island or anything else. One thing is for certain, nothing seems right; it seems like reality is being warped. Almost as if the earth is in contact with something else... something...

Legacy of the Zodiac (Chapter IV - Pieces to the Puzzle)

Part I

Conditions are becoming increasingly worse. Also, it has been confirmed, the Earth is in contact with something else. The cloaked wanderers were followed to their place of dwelling; a desolate den fit for only the most unearthly creatures. They were spied on, the information that was gained that day was choking. It seems that they had a book, written by their "God" Nerevar. The book was called the Revelus Colisius. The book told a story of how the all mighty sword, the Zodiac, was sealed away with the twelve Zodiacs in an alternate dimension. That alone was startling news, and that alone was evidence of what actually happened those many years ago. All the natural disasters, everything that had been going wrong was being done by Nerevar and his foul followers. What was happening was that Nerevar's followers were slowly laying a spell that would connect and intertwine the world with the dimension the Zodiacs were in. This would effectively not only bring the Zodiac within Nerevar's grasp, but also bring the twelve Zodiacs within his grasp and wipe out most of the life on earth, once the world and the dimension were finally combined.

Part II

The two dimensions combined would also change the earth very much, since the other dimension is actually another world. For the two worlds to combine, parts of each world must be destroyed and replaced by parts of the other world. Kind of like when two sets of puzzles are mixed and you try and put them together - all the pieces can't be used. The "pieces" are parts of each world, and each world is a separate puzzle. All together Nerevar's plan was a recipe for disaster. It was too late to stop it though, the damage done to the earth was already too great; and the gathering they witnessed was the gathering before the final part of the plan was put into action. That night, the final part of the plan would begin...

Legacy of the Zodiac (Chapter V - The Puzzle Completed)

Part I

The "puzzle" was almost complete, Nerevar and his unearthly followers had all gathered at the giant southern land mass; which was now completely there; completely in existence. They had erected a pedestal made of the finest ores available, where we all assumed the Zodiac would appear. Tens of thousands of Nerevar's followers were all crowded around that single pedestal, in never ending rows. It looked like a never ending sea of black hooded cloaks. Nerevar stood nearest to the pedestal, leading his followers in a also seemingly never ending chant. They spoke in a tongue none of us could understand or even begin to understand. They chanted for what seemed like days, it kept going on and on in an endless cycle. Eventually a great wind began to blow, the great oceans surrounding the landmass began to clash; giant waves assaulted the shores and mountains of the landmass. Lightning razed the ground and blew holes in the side of great mountains. A great fog settled in around the landmass, it seemed every element, every form of nature was assaulting the earth. Everyone was anxious to find out what would happen next.

Part II

Then, all of a sudden an immense lightning bolt shot down from the clouds and struck the pedestal Nerevar had erected. The great ocean of hooded beings roared and shouted, but Nerevar shouted even louder and silenced them. It became hard to breath, the air pressure greatly increased; forcing our arms and legs closer to our bodies. From where we were, we could faintly see some kind of sword appearing, than disappearing and appearing again on top of the pedestal. Another bolt of lighting struck the pedestal and finally the sword was there; completely. It hovered over the pedestal. It was the great Zodiac, we could not believe our mortal eyes... The sword did not move at all, then all of a sudden it rose higher into the air. The wind started to blow with great fury towards the Zodiac. Along the wind, faint images of the Zodiacs flew. After a while all of the twelve Zodiacs hovered around the great sword. The winds subsided and Nerevar stepped forward. He held out his hand and with some sort of magic drew the Zodiacs towards the sword. The Zodiacs let out wails and screams of pain and anger, they held out their hands and began releasing as much of their energy as they could possibly release; but they could not release it all. Nerevar had sealed the Zodiacs inside the great sword. The Zodiacs did not exist anymore, there was only one "Zodiac" remaining now, the sword. The sword now had all of the Zodiacs powers inside of it, it was complete again. Now Nerevar could wield the sword and rain destruction upon mankind. But something happened, something Nerevar did not expect...

Part III

Nerevar grasped the Zodiac by its hilt, when he did so the hilt of the Zodiac became as hot as the core of the earth. Even Nerevar couldn't hold onto the sword and he dropped it, the heat was so great that it burned off his hand and his arm caught on fire. The right side of his body began to burn away into ash. The Zodiac still had a mind of it's own though, in a final act of self control the Zodiac cut Nerevar in half. Nerevar's scream was so loud and so great that it was heard around the whole earth, from Kenshi all the way to Shinjoku; his scream was heard. Nerevar's body disintegrated and was blown away by the wind. All of a sudden the ground began to shake violently, fissures appeared all over the ground. Giant waves crashed against the great mass of land. Then immense waves from all sides rose up, over the land and began to fall towards the land. The waves crashed down on the island, covering it completely with water; drowning anyone that was on it. The puzzle, Nerevar's puzzle was finally complete. Both worlds had been combined, and the Zodiac was back and in it's most powerful form; it had the power of all twelve Zodiacs and now could be brandished by any who found it.

Legacy of the Zodiac II (Chapter VI - New World, New Struggles)

Part I

The world was now a new world, part old world, part new world. The new world was from the dimension the Zodiacs had sealed themselves and the Zodiac in. Even the parts of the old world that remained had been changed and rearranged, little looked the same as it had. Anything from the old world was changed by the weather and the sole process of the other dimension being fused with it.

Part II

Now that the Zodiac is on earth, Factions began to appear. The different Factions had different ideas on what they would do when they got the Zodiac. When the island that the Zodiac was on was hit with the great waves, the Zodiac had been lost. No one knows where it rests now, but many are determined to find it. There is a faction called the Zodiacs, they are the descendants of the twelve Zodiacs, they even have some of the power of the Zodiacs. These people were born and created from the power the Zodiacs released before they were sealed into the Zodiac. The other survivors were either part of the Valarians or the Gardavians. The Valarians planned to use the Zodiac for destruction, while the Gardavians wanted to do good with the sword. The Zodiacs believed the sword must be sealed away and never again touched or used by any humans. There were even some beings that were created and came to be because of the remains of Nerevar that were blown away after he was killed by the Zodiac. Therefore, those beings have the same ideals and values as well as ambitions that Nerevar himself once had.

Part III

With the rise of the factions and the return of the Zodiac, a time of great war begins. What will happen next? That is for you to decide...

So, now I bet you want to know about the Factions? I'll feed your yearning for Information; just look below and you will wonder no more!

You can either read the information from this post, or view the page on the Wiki , which can be found here.

PLEASE NOTE: This is the complete and most likely final list of all the classes and factions of Legacy of the Zodiac II.

Factions [FS]

In Legacy of the Zodiac II there are three total factions. They are what separates the classes of Legacy of the Zodiac II. The factions are based around their views of what should be done with the Zodiac now that it has been unsealed from it's place of rest. The following is a breakdown of the three factions.


Zodiac

The Zodiac faction are humans that have descended from the actual Zodiacs; therefore they refer to themselves as Zodiacs most of the time. They have a large portion of the powerful magic the Zodiacs possessed flowing through their body. Since they are descendants of the Zodiacs, they share the same viewpoints towards the Zodiac. As the Zodiacs believed, they believe no one should be allowed to wield or use the Zodiac, not even themselves. Which is why the Zodiac was sealed away at the core of the earth in the first place. Now that the Zodiac has been released, the Zodiacs are ready to do whatever it takes to seal the Zodiac away once again.

The following is a list of the classes in the Zodiac faction.

Arch

The Arch is a ranged melee warrior. It uses lightweight dual swords that can be swung quickly. Rather than just cutting their opponents open, they use the magical power flowing through their bodies that they obtained from being the descendants of Scorpio to create focused blade slash waves. Their slash waves have a range of approximately 3-4 tiles away. They are also able to focus all of their power into a homing blade slash commonly called an air slash.

Acolyte

The Acolyte is the main spell caster of the Zodiac faction. They are able to cast devastating spells that take advantage of the magic they posses; bestowed upon them by many of the Zodiacs. They use Staves and Fans to release there magical powers in the form of deadly spells. They also have the ability to help their allies by temporarily bestowing some of the Zodiac power they posses onto their allies, as well as amplifying their own powers.

Artisan


The Artisan is a balanced melee warrior. Artisans are skilled in both attack and defense, but not as highly skilled in each as the Varhans are with strength and the Gardians are with defense. The Artisans used medium weight swords which aren't too slow yet aren't too fast. The Artisans have been gifted by the Zodiacs with two special abilities. They are able to tap into some of the offensive power of Aries, which boosts their own for a short period of time. Artisans may also tap into the defensive powers of Capricorn, boosting their own for a short period of time. Through these two abilities, the Artisans can supplement their offensive or defensive capabilities depending on the situation they are in. The Artisans may also attack with devastating blade slashes that reach up to two squares away. When fighting an Artisan you must be especially careful since they could tap into the power of Aries or Capricorn at any moment, catching you off guard.


Valarian

The Valarian faction is comprised of humans that all share the same ends. They all want to conquer and destroy with the Zodiac, they are hungry for power and often targeted by the Zodiacs. Not only do they go against the Zodiacs in that they want to use the Zodiac, but they want to use it for personal gain and destruction. The Zodiacs definately do not want the Zodiac to fall into the hands of the Valarians.

The following is a list of the classes in the Valarian faction.

Varhan


The Varhan is a closed ranged; in your face warrior. The Varhan is a warrior based on bone crushing strength. They use a variety of weapons consisting of swift light weight swords, slow but deadly heavy swords as well as medium weight axes. Varhans have made many names for themselves because of their prowess in battle. One of which is berserker. That name mainly comes from the state they enter from using their greatest ability; bloodrage. Bloodrage sends them into a enraged frenzy boosting their attack power and attack speed but at a price; halfing their health upon entering the bloodrage state. Because of the damage to their body, they must recover before performing it again.

Gardian


The Gardians are a closed ranged warrior like the Varhan, but there is one main difference between the two warrior classes. That difference is that the Varhans focus on strength to kill their opponents quickly, while the Gardians focus on defense so they can endure and take on many opponents at once! Just like the Varhans though, the Gardians use a variety of weapons, swift light weight swords, slow but deadly heavy swords as well as medium weight axes. Gardians are often called tanks, because they can withstand tons of damage. This is mainly due to their greatest ability. That ability is none other than tension. Tension tightens the muscles and hardens the skin of the Gardians. Increasing their defense by leaps and bounds. This sort of thing comes with damage to the body of course, half their health is drained upon the use of tension. This is because each use of tension damages their blood vessels as well as their muscles.

Heretic

The Heretics are a dark breed of sorcerers, they are pure spell casters and masters of death and confusion. They channel their energy through their great staves. The Heretics are the most hateful towards the Zodiacs of all the Valarians, they strongly believe the original Zodiacs didn't even exist, and that the Zodiacs are just liars and deceivers that want the Zodiac for themselves. The Heretics are able to tap into the power of Nerevar the God of death and destruction to increase their magical powers immensely. The Heretics are able to cast spells that send their opponents into a horrible confusion causing them to lose site of their target (the Heretic) and switch targets to another being. Heretics are also masters of poison, and most every spell the Heretics know drain mana from their target. Overall the Heretic is one being you do not want to encounter.


Gardavian

The Gardavian faction is comprised of people that both share the same views of the Zodiac. They don't see it as a tool not fit to be used by any human. Nor do they see the Zodiac is a tool for destruction and war. The Gardavians see the Zodiac as a tool that can be used for the good of man kind, not for the destruction of man kind. Even so, the Zodiacs still don't approve of the use of the Zodiac by any humans. The Zodiacs don't feel as much hostility towards the Gardavians as they do towards Valarians, yet the Zodiacs still will not allow the Gardavians to use the Zodiac for their own ends. Even if their ends are good.

The following is a list of the classes in the Gardavian faction.

Peltast

The Peltast are a hybrid breed of warriors. Hybrid meaning they do not focus on strength or defense, they focus on both. Unlike how the Varhan focus on strength and the Gardian focus on defense. They do not believe in those ways, they believe that balance between the two is the best and only way to become a truly great warrior. The Peltast also opt for a different pool of weapons than the Varhan and Gardian. The pool consists of spears and lances. One of the Peltast's strong point is to be able to deliver strong thrusts with their spears and lances. If they are lucky they will pierce right through the opponent's armor, completely negating the protection they receive from it. This causes a great amount of damage! The Peltast posses a unique ability which allows them to increase their chance of piercing their opponent's armor. The Peltast focus around using their ability to pierce through their opponent's armor to take the opposition down.

Hawkeye

The Hawkeyes are a ranged weaponry class. Their weapon of choice is the bow and arrow. They use their extremely precise eye sight to send arrows flying at their foes from afar. They can send arrows flying up to seven squares away! They posses a few abilities that allow them to send homing arrows at close ranges, very close that is, as well as flaming arrows to burn their opponents. As the Peltasts do, the Hawkeyes focus on strength and defense; not just one of them.

Priest

The Priest's are a spell caster class, but they are not as strong as the Acolytes. That is because they have abilities that the Acolytes do not. The Priest's have a wide range of healing spells to mend the wounds of their injured allies, as well as casting protective spells to lower the damage allies take. Priest's are also very skilled in health magic, they can increase the rate at which one heals their own wounds, and increase their total health by much more than the Acolytes can. All around the Priest's focus on everything the Acolytes do not focus on. The Priest's focus on reducing damage, healing the damage done and such. While the Acolytes focus on dealing the damage.

Guild System [GS]

I made this little guide to show people what the ranks will be and such in the LoZ II Guild System. I know you all know about the Invite System so just ignore that, but most of the people from my game's community are used to X-Realms where there is no actual "Invite"; you just clicked Invite and it put them in the guild; which was lame =p.



Graphics [GS]

I spent a week completely designing the tile sheet, and it was worth it. The tilesheet for my last game was 32k Pixels in length, the new one for Legacy of the Zodiac II is 92k Pixels in length! I'm also using all RMXP (RPGMakerXP) style tiles for this game; which are my favorite tiles. I also spent a day adding tons of new items sprites and organizing them by type. For example, weapons come first on the sheet, then armors, helmets, shields etc. I also recently spent about a week adding hundreds of new item sprites to accommodate for a certain feature of the game.

Screenshots [SS]

Below I will show you a few maps I have made so far. I just started working on the actual game yesterday (Saturday October 27th). Before that I was working on the creation of the website, the forums and the GFX as well as Factions and Classes and the story and stuff of the like. Mainly Pre-Development things.

This is a small sample of the Haven Harbor and one of the maps leading to the first town (Haven).



This is the inside of the boat you saw at the bottom left hand corner of the top half of the Haven Harbor. When you die and respawn in the game you will respawn on the crossed wooden planks on the bottom half of the map.



To view further screenshots visit the Screenshots page on the Wiki located here.

Client Icon [CI]

This is most likely what the Icon for the Legacy of the Zodiac II Client will look like. I spent a few hours designing it in various sizes for the final icon, hope you like it.



Some people have told me that you can't really see the LoZ on the Icon; anyone else think so as well?


Other than the Information I have provided above and any you find on the Wiki; there is nothing else to show you all at the time.

Once I get farther into the In-Game development I will update you all with more information.


If you wish to contact me just add me on MSN Messenger, my MSN is scythecgc@gmail.com

Thanks for listening,

-Scythe [Edited by - ScytheCGC on December 8, 2007 7:25:29 AM]

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Hey, Scythe here. Guess what time it is? Well if you said time for a new Development Chronicle you are correct! This week's Development Chronicle will not be as big as last week's, since last weeks covered mainly everything I had done so far and this weeks only covers one week worth of development.

The first thing I did this week was I completed the Spells. First I completed making all the damage spells, than the melee spells which I refer to as skills and finally I completed making all of the buffs.

There are a few new things that can be added to spells now, and will mainly be used for skills and buffs. One of them is that spells can have cool down times so if it is set to 5 minutes you have to wait 5 minutes before casting the spell again. Another thing is that spells can now use some of your HP to be casted too; and you can either have it use a set amount of it or a % of it such as 25% MP; so the cost is proportional to how much MP or HP you have. This will be used on buffs and skills. Now, skills are simply spells with their damage calculated by your Str and weapon and such. The spell type is called Weapon Power + Vitals, since the damage of the spell is basically your Weapon Damage plus the damage from your base strength and such plus whatever damage I set for that spell. Also, the ranges for these are very short. For example, Peltast's have a range of 2, Arch's have a range of 3-4 since that is there normal attack range anyways.

After that I was like YES, I CAN START WORKING ON MAPS AGAIN WOOO! So I started to work on something in Haven when I realized none of the items to teach the spells were made. So I had to go back and do that :3.

The basic name setup for spell items is as follows... Name of Spell and than whatever item the item is.

For example, all Acolyte spells are taught by Tome's, which is a fancy word for a spell book. So for the Acolyte spell Monsoon of Aquarius the item that teaches the spell would be Monsoon of Aquarius Tome. The item that teaches it varies with each class as well as the item sprite. Some classes are taught by scrolls; mainly the melee skills since the skill isn't really a spell, it's more of knowing how to perform the skill such as a certain blade slash or something. Another example is that Heretic's learn their spells from Grimoire's which is a fancy word for evil spell books :3!

As for the names and stats of the spells... You're going to have to wait for the Closed Beta release ^.^!

So now I was halfway through the week or so; since I had to go back and make the items that teach the spells. Now I still had to finish Haven, so the first thing I did was decide what that wooden gate in the top right hand corner of Haven was for; I had an initial hunch for something like a guard house or something where all the guards gathered but then I got a much better idea. I decided it would be like a mercenary hotspot, where you could go and get missions and quests and such from a bunch of different NPC's. You would be rewarded in different things, gold, equipment and other items as well as EXP sometimes. I decided to call this hotspot The Iron Mercenary and also decided I would put more advanced areas in each factions bases and such. Since I plan on having a few bases and strongholds for each faction where you can get quests and other things from; such as where you would enchant your weapons and remove enchants.

Now, in-case you didn't know; there is a new Quest-Editor in Xtreme Worlds. Which allows you to name the quest such as "The Harrowing Wolf", which is a random name I just made up XD... As well as which NPC gives the quest and what the NPC says to you if you didn't do the quest yet, if you're not finished, if you are finished and things like that. You can also set a class and level requirement on the quests. There are some neat things like on completion heal your HP, MP etc to full as well as if you can do the quest once. You can have the quest give items, and other things such as unused stat points, EXP and stats. So the quest could give you 5 extra Strength or Magic etc or a few unused stat points so you can put them where you want. I might do a few of these so you can gain like 20-30 extra stats from doing quests or something. You can also have the quest require multiple items so you have to get a certain item, then the next item etc as well as setting if the item is taken from the player or not. One thing I found very cool is that there is an option called "On completion, jump to _____". The _____ is a drop down box where you can choose a quest. So basically; one NPC can give like 15 or more quests and once you do the first one, he starts you off on the second one and then the third one etc etc.

So I will be using that Quest Editor a lot in the mercenary hot spots as they will be called.

Here is a screenshot of the entrance to "The Iron Mercenary", there are no quest NPCs inside yet, just a few maps; quests will be added after I map more.



As you can see The Iron Mercenary has a bar and a place for food on the first map and is ran by a dwarf. You'll have to wait till you can play to see his name though :D. The papers on the walls are supposed to represent missions and contracts that people had placed on the walls. The floors are cracked from the many fights that have broken out over who gets a mission or who completed the mission first o.o. I like this place because it has a sort of look to it that is tough and fits the mercenary life style. As I said earlier, when the area is finished there will be many more NPC's on these maps which give you quests and such.

After that I went over to the left entrance where I was going to work on the Granu Colosseum. Basically, Granu is for gladiator matches or duels. There is an above ground lobby before you go down to the main underground lobby where you will find a few warriors that traveled from far away lands to take part in these gladiator style matches. There are two arenas inside, basically a grey map and a red map. The grey map represents a fight till the faint and the red map represents a fight to the death. The arenas are for either 1v1 or 2v2 PVP matches. You can obviously bet on matches by yourself or have an admin or moderator help to make sure no one is scammed. There will also be admin ones where the rewards are given by the admins. I will now show you one screenshot of the "To the Death" arena.



As you can see this is the red map arena. As you can also see there are also two tiles on each side that are different from the main floor. These are where the players will start their match; the reason for having two is for when the battles are 2v2.

After that I had to work on the Haven Sewer System. There are two entrances to the Haven Sewer System; one out in the open and one inside one of the shops in town; which winds up causing the shop owner some troubles >.<! The sewer system is the same size as the the Town of Haven is which is 4x3 (4 across and 3 down). There will be a few quests down in the sewers and you will find some pretty vile creatures. There are no NPC's in the sewers yet since I am not adding the NPC's just yet; I am mainly focusing on mapping the lower part of the continent Haven is located on. So here is a screenshot from the Haven Sewer System.



FYI: The water spewing from the pipes is animated.

The yellow map name is actually the EXP area on Xtreme Worlds, I'll have to have him change that or orange eventually. Since it makes more since that the gold area is yellow since... gold is yellow?

I also found some pretty neat music to use for LoZ II which can you guess what? You'll have to wait until Closed Beta to hear >:D!

After that I went back out to the Haven Harbor where I would continue to work on the Haven Shore. So I decided to begin working on the right side of the Haven Harbor and work out to the right. Basically my next task is to create the Shoreline for the southern part of the continent Haven is located on. Than I will go back and fill in the interior parts of it and add the first NPCs and such before moving northwards on the continents development. I have a screenshot of some of the shoreline for you as well ;D.



As you can see I also have tiles for the water going over the bottom part of the cliff edge which is also animated =D.

I also have one more In-Game screenshot for you this week; it is just a small one to show the point I am talking about...



What you see here is the entrance to one of the many "Ruins" you will find on LoZ II. There will be many monsters and other things to find inside these Ruins, some will be hidden pretty well unlike this one. I won't tell you anything else about the Ruins right now though :3.

One last thing for this week; I thought you all might want to know the program I use to organize areas I am making. I use Microsoft Office Visio 2007. I believe a screenshot is in order here!

Visio 2007 Screenshot

Simply click the link above to see the screenshot of Visio 2007. Basically each square represents a map, I put the map name and the map number and sometimes other details such as if that map has the Weapon Shop on it etc etc. Basically this is the best way for me anyhow to lay out areas so I can get a nice overview of the shape of the area and what maps are done and what maps need to be made. The map shown is only what is made so far, if a box has no map number in it that means the map isn't made yet; but It is planned and will be made as I go along. Also, as you can see the map is at 75% of the size, which is why the text looks so bad, but it allows me to get a wider view and I can still read it.

I think that just about wraps up this weeks Development Chronicle! Now I shall get back to work on the Haven Shore just after I record the narrated version of this :D!

-Scythe

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NARRATED VIDEO VERSION

Hello and welcome to the Development Chronicle III for Legacy of the Zodiac II. This Development Chronicle and the ones in the weeks following will not be very large; since I am mapping right now all I can show you is a few screenshots and maybe describe something about the area. On a side note; you will see no NPC's in any of the screenshots; that is because I am going to be mapping a whole area such as the Haven Area then going back and adding in the NPC's and Items and such; much easier to do.

First off, I decided on a name for the continent Haven is on; I decided on Inngard. So all of the maps I was naming Haven Shore got renamed to Coast of Inngard; since it is the coast for the continent; and the continent is Inngard. Than I proceeded to complete as much of the Coast of Inngard that is currently necessary. What I mean by that is, I made the Coastline maps that would match up with all the maps in the Haven Area; and as I move out with more places on the continent I will map more of the Coastline to match the additional areas.

As I was working on the Coast of Inngard I made a small bay that came off of the main Coast; I named it the Bay of Taniel. I know what the cave there is for; but I won't be telling what it is for ;D.



Once I had as much of the Coastline as I needed; I went back and finished up the Outskirts of Haven; which are the only maps in the game that use the "Arena" morale besides actual Arenas. In other words, all other maps besides towns will be EXP Areas, Red Zones etc; so the Outskirts of Haven are a safe area for beginners; but it's not very large so it won't last for long.



After the Outskirts of Haven were all complete; I moved onto the Forest of Haven, which I am still not done with and that is currently what I am working on, it is a very large area. It will be an EXP Area; which is currently a Yellow-named map but it will be Orange once Bradyok finishes and adds the Zone Editor.



Once the Forest of Haven is all said and done it will be 102 maps. The Haven Forest from LoZ EX was about 10-15 maps I believe. Also, the total Haven Area all together (outsides only such as the town, outskirts, coastline, forest etc) will total up to be about 250 maps or so; which the total for the Haven Area on LoZ EX was about 40-50 or so.

One more thing; while I was mapping the Forest of Haven I walked under one of the trees and noticed this...



I thought it just looked pretty cool; how my character is hiding and peeking out from between the branches and leaves of the tree o.o!

Well, that's pretty much all I can show you. I've just been mapping this week so I don't have much to explain; now I must go back to work on the Forest of Haven.

Thanks for listening,

-Scythe

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Hello.

Are you doing the sprite art as well as the development? Or are you borrowing sprites for the time being? When do you plan on releasing an alpha/beta? Is it Windows only?

Also, why do you use Visio in particular? I'm just wondering as I usually see an in-house tool usually fill that job and it is interesting to see alternative approaches.

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Quote:
Original post by kordova
Hello.

Are you doing the sprite art as well as the development? Or are you borrowing sprites for the time being? When do you plan on releasing an alpha/beta? Is it Windows only?

Also, why do you use Visio in particular? I'm just wondering as I usually see an in-house tool usually fill that job and it is interesting to see alternative approaches.

No I am not doing the sprite art; I'm no good at spriting. I plan on releasing the Closed Beta in a few months when it is completed; can't exactly say how long that will take and yes it is Windows only.

Not sure why I use Visio in particular though; don't know what other program would get the job done; Visio seems to work well for what I need though.

-Scythe

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NARRATED VIDEO VERSION

Hello and welcome to the Development Chronicle IV for Legacy of the Zodiac II. As I said last week these chronicles will be very small. This week's will hold true to that and be VERY small. This week I have been working on the Forest of Haven and I just finally finished it yesterday. I also placed the building where Priest's will get their low level spells and staves etc in the Forest near the Town of Haven. So I will now show you a few screenshots of that...

Here are the maps where the exterior of the church is.



These are the interior maps of the church; properly called the "Nine Orders Church" as in the Nine Orders of Angels.



That was done as I mapped the Forest so after that I obviously went on to continue the Forest and as I said the Forest is 102 maps. Now I had to back across the top of the Haven area to work on the coast there (you'll understand why later).

So here is one screenshot from the coast across the top, I decided to turn the Rain on just so you could see what the rain would look like on it.



Well that's all I've got to show today; I must get back to work so I can finish up the coast and move onto the implementation of NPC's, quests and items in the Haven Area!

Thanks for listening,

-Scythe

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NARRATED VIDEO VERSION

Hello and welcome to the Development Chronicle V for Legacy of the Zodiac II. I wasn't able to work this whole week because of Christmas, and it took about two days to get all my files and programs and settings set-up on my new laptop I got for Christmas; but now it is all set and ready to go. But me and Yuki still started on new areas. Yuki began to work on the "Den of Thieves" and I began to work on the first ruins known as the "Nyru Ruins". Below I will show a few screenshots of those areas.

Remember that these screenshots have no NPC's in them since I am not doing NPC's yet.

Here are some screenshots of the area Yuki is working on, the "Den of Thieves".



The Den of Thieves will have a few missions in it that you get from The Iron Mercenary.

Here are some screenshots of the area I am working on, the "Nyru Ruins".



This room must have been some sort of sacrifice room; where people were thrown over the ledge down into the deep chasm.



This screenshot simply shows two of the maps going along the left side of the ruins. As you can see there is a upper level and a lower ground level.

One more thing I would like to show you is a very good example of how useful and powerful the Directional Block attribute is on Xtreme Worlds; refer to the following video to see the example.

http://www.legacyofthezodiac.net/videos/LoZII/DirectionalBlockLedges.html

That is all for this week, see everyone next week!

Thanks for listening,

-Scythe

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Amazing job. I love the screenshots. I think I recognise some sprites there.
Makes me want to start a little game like this ;) (aaggghhh too many projects! lol)

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NARRATED VIDEO VERSION

Hello and welcome to the Development Chronicle VI for Legacy of the Zodiac II. This week I continued to work on the Nyru Ruins and Yuki on the Den of Thieves. I have about 10 more maps left to do on the Nyru Ruins and Yuki has about 5 or so I believe left on the Den of Thieves. Once that is all done, I can begin adding NPC's and quests etc to the Haven Area before moving on to the next part of the continent Inngard.

Yuki finished up the main part of the Den of Thieves, but you're going to have to wait and see the last part :D.

As for me, I finished up the edges of the Nyru Ruins and began to go back through the center of the edges with the actual meat of the Ruins; here are a few screenshots of that.





The holes that you see in both the screenshots are chasms that go down so deep you can't even see the bottom; or very far down for that matter.

As I said earlier I only have about 10 more maps to do in the Nyru Ruins and Yuki has about 5 maps left in the Den of Thieves; which should both be done today. Than I can begin adding NPC's, Items and quests and all of that jazz to what we have done so far. Than we will begin mapping the next part of the Continent of Inngard!

That is all for this week, see everyone next week!

Thanks for listening,

-Scythe

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