Sign in to follow this  

recreating flash games in C++

This topic is 3665 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

That would be very counter-productive.

Flash games exist because they are so "easy" to make.

Recreating legacy games, such as space invaders or pacman has learning value, since there are some interesting properties which were exploited by the original implementations. Those games tend to work the way they do because there was no other way to make them - hardware simply couldn't do anything else.

Flash games on the other hand depend on huge library where C++ based frameworks can't even scratch the surface - unless you find flash replacement.

Doing something like this in Java or C# would make slightly more sense, since you can use the UI and graphics related toolkits (animating sprites is relatively painless, so are various transforms).

Share this post


Link to post
Share on other sites

This topic is 3665 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this