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Your opinions on my hex-mapping tutorial

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I wrote a tutorial on mapping hexagons using a quad based grid. I tried making it as easy as possible, as (I believe) this method isn't very complicated. I'd like your opinions on the tutorial, as well as any questions you may have. You can find the tutorial here: http://studentpages.scad.edu/~tcurry20/hex/ Please post your thoughts in this thread. Thank you in advance.

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I believe the method is probably just fine, but... I can't make heads or tails of the tutorial itself.

People like expressions to be written in plain, and preferably mathematical terms ("C.x = "...), instead of in loosely defined english ("we find X by"...). Also, while you make mention of heights and widths in specific pixel sizes (in itself a faux pas, assuming your reader is using the same rendering paradigm you are), you leave an awful lot of stuff open to inferrence, and never actually /teach/ anything that a tutorial ought to.

Essentially, the method is neither complicated nor obtuse... but the tutorial is.

If you want your tutorial to be understood, try taking a format more akin to these tutorials, already in the Gamedev.net Articles & Resources area...

http://www.gamedev.net/reference/articles/article1800.asp
http://www.gamedev.net/reference/articles/article730.asp

... although that latter one makes some of the same pratfalls that you have.

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Quote:
Original post by Wyrframe
People like expressions to be written in plain, and preferably mathematical terms ("C.x = "...), instead of in loosely defined english ("we find X by"...).


I see. I'll make some adjustments to that over the weekend.

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