Jump to content
  • Advertisement
Sign in to follow this  

Angular Collision Momentun Xfer Question

This topic is 3970 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hey, looks like its my first post. shame that its a question though. But here goes. I'm trying to implement a 2d physics engine which will have rotation as well as local forces i.e. forces that could rotate the object. The problem i'm facing is that if objects collide, their velocity at the point of collision can be calculated as linear velocity + tangential velocity due to rotation at that point. However i cant figure out how to transfer momentum from one object to another, since the momentum is mixed up as angular as well as lateral motion. For example the momentum from the angular motion of one object can be transfered as lateral momentum to anotehr object through a collision. However the equation of conservation of momentum requires initial velocity, final velocity and mass. theres no provision for angular momentum xfer. The closest thing i can think of is taking the tangential velocity + lateral velocity at taht point as the velocity, and the mass + moment of inertia as M anyone got any suggestions?

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!