Sign in to follow this  

Export character w/ skinning data to FBX using Maya 2008

This topic is 3660 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Has anyone successfully exported a character model w/ skinning data to the FBX format using Maya 2008? We can get the vertices and uv data into the file, but when we attempt to export skinning data and then re-import into Maya using the generated FBX, the skeleton and rigging "went all wonky" <<-- quote from artist :-D Any tidbits or pointers to help would be great. Thanks.

Share this post


Link to post
Share on other sites

This topic is 3660 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this