Jump to content
  • Advertisement
Sign in to follow this  

Export character w/ skinning data to FBX using Maya 2008

This topic is 4005 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Has anyone successfully exported a character model w/ skinning data to the FBX format using Maya 2008? We can get the vertices and uv data into the file, but when we attempt to export skinning data and then re-import into Maya using the generated FBX, the skeleton and rigging "went all wonky" <<-- quote from artist :-D Any tidbits or pointers to help would be great. Thanks.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!