Quote:Original post by steven katic
Is The Question going where no man has been before?
To me it seems so.
but I don't know, it just seems really difficult (working inside out... from graphics API to [hooking to] windows forms API etc).
(1)I would have started this as/with a windows form application.
Did you? Can you? It seems as if that was your original aim, what happened?
(2)Then custom skinned it(how do you do that? : research)
(3)Then Applied the graphics API (directx/opengl) to a Control ( e.g. Forms::Panel is a good one).
(4) Find out if 2 and 3 above compatible?
Bit like a sandbox or game/model/terrain editing tool?
Do you see that as possible?
Would you consider:
Can you/have you modularized you existing code enough to be able to create your app as a windows form application? Its just that I think if you could, then you would have a well known/used/understood base on which to continue to build your app with tons of typical ref material.
I don't think I have really answered your question but...its just that if you are not beyond the point of no return you could do (1) to (4) above and perhaps avoid what seems to be a difficult path.
Maybe you have already looked at (1) to (4) already deemed it not viable?
or maybe I do not quite understand your aim:
Is it to make you own version of an xfire type application?
You even confused me more lol:) I am not trying to do what xfire does. Why would I waste my time for something that is already out there:). But because what I am doing is so complex and hard to explain, the best example/the closest example to what I am doing is xfire. Like they do, I have to show my form, but instead of typing messages in it, I will show graphs, statistics (CPU temperature/GPU Temperature, etc).
You think this is hard? Try getting the RDMSR instruction to execute to get CPU temperature, then try getting PCI bus information for GPU temperature, and about 55 other things (information) about hardware:) (This is phase 1), then also try writing a hook that will never crash, but will hook into any game for dx8,dx9,ogl,dx10, both 32 bit and 64 bit, both XP and Vista compatible:) (This is phase 2). I did both 1 and 2 in about 4 months, I believe after what I saw in there, nothing is impossible:)
Now I'm in phase 3, show a window, very simple window, in a game:)
There has got to be a way, come on, if Columbus said "too hard", what would we do?:)