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Visibility Determination

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I've been scouring the internet for all types of different ways of doing visibility determination and culling, various spatial-partitioning schemes, stuff like that. While I'm starting to figure out what makes them work, I'm still at a loss for one thing.

What kind of thing are they good at?

As in, what kind of algorithm is good for cave type games, or rooms, or big outdoor spaces? I'm especially interested in the big outdoor spaces. Anyone have any ideas to offer?

TIA, Jonathan

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Guest Anonymous Poster
And I just realized that this is the fourm to ask in. Oops

Jonathan

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