• Advertisement
Sign in to follow this  

[C++, TCL] - Iterator Q

This topic is 3705 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hey all, Anyone know how to nicely perform this logic, with Tree Container Library and STL?
tcl::unique_tree<GameObj*>::pre_order_iterator io = _objects.pre_order_begin();

while ( io != _objects.pre_order_end() ) {
  //pseudo start
  GameObj *o = (*io);
  if ( o->doUpdate() ) {
    //if the game object needs to be updated, update and continue to iterate down the tree
    o->Update();
  } else {
    //Otherwise, skip the update for this and it's childen    
    io = _objects.next_iterator_of_level(io?);
    continue;
  }

  //pseudo end
  io++;
}


Thanks!

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement