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OpenGL UV mapping and Repeat UV (oops)

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Hey everyone... I just UV mapped a model i have and set the Repeat UV to 2.0 by suggestion of the tutorial i was doing.... when i imported the model and applied the texture in OpenGL... wouldnt you believe that it was all screwed up, and i think repeat has a lot to do with it because the UVs are double the vertices. Can someone explain what changes have to be made when loading a normal and a Repeat UV set to 2 in a UV map? And why would i want this? EDIT- Changed "Coverage" to "Repeat UV" SORRY! [Edited by - AverageJoeSSU on December 31, 2007 1:44:36 PM]

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