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calculating a tile's texture

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hello, i have a tile-based terrain where each tile has a list of several terrain layers. like water, sand, grass, forest. now each tile has either one or two of those layers. what i want to find out now is, which texture to use for the tile. textures are either full with the texture of a layer or make a 90° curve with one layer on top and another one below. if it is one, then the solution to find the correct texture is trivial. but if it is two, how can i find out which texture to use? i need to get information. i guess it is some algorithm that takes neighbouring tiles into account. thanks.

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