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dave_s_lyne

OpenGL Transparency Anti-aliasing

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No, I mean transparency anti-aliasing. Available on GF 7's and up. Heres a link to explain:

http://www.nvnews.net/reviews/bfg_geforce_7800_gtx_oc/page_8.shtml

The option is in the driver but I can only find info on how to enable it directly in Direct X. Not OpenGL.

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This is called 'alpha to coverage' under OpenGL, and has been part of the ARB_multisample extension for ages. Here is a demo on how to set it up.

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also u dont need a gf7+
it should be available for geforce 3 + greater (ive used it on a geforce5/fx)

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