Good Tone Mapping Algorithm
Hello.
I'm about to write a tone mapping kernel for my renderer. I've used the Reinhard algorithm in the past and have found it does a decent job.
I'm curious, now, as to tone mapping algorithms that you all have found success with. I'd be very interested into anyone's input on the subject.
Thanks!
hmm I also use the Reinhard algo ... depending on your game the things you want to look into are
- measure luminance differently to drive your light adaptation more naturally
- find ways to jump over luminance peaks like explosions -> luminance history
The algorithm does not make such a huge difference compared to those things :-)
- measure luminance differently to drive your light adaptation more naturally
- find ways to jump over luminance peaks like explosions -> luminance history
The algorithm does not make such a huge difference compared to those things :-)
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