Game Intro/Logo
Hi,
Does anybody have a sample of how to
a game intro like Activision does with
the spinning fonts or even a Ubisoft intro.
I have been trying for a few days to work
it out, I have the fonts up and running but
I am having alot of trouble with the timing
and all.
The only way I can do it is one letter at a time
but it is still not good.
Thanks
Steve
I'm pretty sure the Activision logo is a prerendered movie, most publisher / developer bumpers are.
Logo splash screens are typically pre-rendered movies played back with some video player API (Bink is common, but non-free).
You can of course do them "manually," but you will need to be more specific in terms of what you've tried and what has failed, et cetera.
You can of course do them "manually," but you will need to be more specific in terms of what you've tried and what has failed, et cetera.
Ahh
I didn't know that was called a bumper.
It's not actually that I failed it's just that
I have been messing around with it for too long
and I was doing one letter at a time.
I thought I would ask so I could see if anyone
had an easier way of doing it.
I didn't know that was called a bumper.
It's not actually that I failed it's just that
I have been messing around with it for too long
and I was doing one letter at a time.
I thought I would ask so I could see if anyone
had an easier way of doing it.
Do the motion in a 3D animation program, capture the movie somehow and render the frames with texture rendering (PBO, FBO, etc.) - ie. make a little movie.
Otherwise you could export the polygons/textures/bones and whatnot from the program via a custom exporter (or some common file format) and render the whole thing by yourself.
Otherwise you could export the polygons/textures/bones and whatnot from the program via a custom exporter (or some common file format) and render the whole thing by yourself.
IMO you're better off creating a movie and then displaying it in your game using some kind of API. That's what most companies do I think.
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