Jump to content
  • Advertisement
Sign in to follow this  

Allegro sound = memory leak

This topic is 3918 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

This line always create 6 memory leaks on my system, at least according to vld : install_sound(DIGI_AUTODETECT,MIDI_AUTODETECT,NULL); even in a simple hello-world style project . Using remove_sound() before exit doesn't help . Any idea ?

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!