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Calin

looking for game engine, need advice

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I'm looking for an engine that has support for real-time deformable terrain or real time deformable meshes. The engine should also have pathfindng and (an easy to use) entity behavior scripting (AI). Does anyone know anything that fits the specs ? I don't care about physics, shaders, etc. Any input is appreciated. P.S. what I'm looking for is a 'game engine' rather then a rendering engine.

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I am comfortable with C++ and C#. I can learn a new scripting language if needed. The game should run on Windows.

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