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laeuchli

Multi-Layer Depth Peeling Question

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Dear All, I'm trying to implement depth peeling in my application. I'd like to implement the multi-layer method mentioned here(http://research.microsoft.com/research/pubs/view.aspx?tr_id=1125), but I'm having difficulty understand parts of the algorithm. My first question related to regular depth peeling. I understand that you keep comparing depth fragments iterativly till you get the final layer. Unfortuantly, I dont understand how one is supposed to use this to render the final image. I also dont understand in the multi-layer method how one is supposed to use the resultant multiple render targets to render the image. Can someone point me in the right direction? Regards, Jesse

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Nvm, apparently I missed the last page of the print out of the original article. Apparently you blend all the layers together. This makes sense, sorry to waste forum space.

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