Jump to content
  • Advertisement
Sign in to follow this  
Genesis909

Resistance: Fall of Man type game

This topic is 3866 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Was thinking abotu making a game (in Blitz 3D) similar to Resistance: Fall of Man or Halo. Want a FPS with a whole crapload of aliens to shoot, good weps, etc. Should be a Sci-Fi (obviously). Any ideas for a good storyline??? I suck at these kinda things. Oh also would like ideas for menus within the game to switch weps, etc. Needs to look very comp-gen cause it would emphasize the super-modern game feel.

Share this post


Link to post
Share on other sites
Advertisement
On a related note, I'd like to build an airplane like the Puper Cub. Wheels, wings, some kind of rudder and/or other control surfaces, and definitely yellow.

Seriously, what are you getting at here? You want a story for a linear FPS game? Here:

In the year 2184, nanotechnology has advanced to a level at which nanoaugmentations and neural implants improve human performance across the board. The technology, however, can only interface with human cells, due to nanotailoring methods developed during the Dolphin Wars.

With every planet (Pluto too) colonized, pollution eliminated and reality TV banned, mankind turns to the stars for new obstacles to overcome.

You're an astronaut, sent on the first manned FTL mission to a distant solar system. Your mission is one of reconnaisance, and you've got a new sort of nanotech on-board, one that lets you use your implants to interface with a vast array of systems just by touching them.

Something goes wrong, and your faster-than-light drive becomes a slower-than-dirt drive. You pop out of the rift fifteen thousand years after you left, to find your destination planet is now the capital of an intergalactic empire of earth-descended androids. You meet their king, who explains that subsequent attempts were more successful and mankind spread throughout the galaxy before succumbing to a strange plague and becoming extinct some two thousand years ago.

The 'droids welcome you, assure you that you can't catch the bug on this planet, and ask you to use your ancient lost nanotech (can't be used by non-humans) to help them in their war against a biological menace, scourge of their world.

You travel to a research station, kill a bunch of aliens, unlock powerful relics from the Human Age, become a one-man hurricane of ass-kicking, discover that the "plague" was more like a "war" and the "aliens" are actually "genetically engineered supersoldiers" and the "biological scourge" is really a "human resistance". Then you turn around and shoot your way back through all the same maps, but backward, and learn that the central mainframe that controls all the droids is actually a nanocomputer fused to the cloned brain of Hitler. You frog-blast the vent core and fly in triumph to New Earth, where you learn that all human men have died in the war and you've got to help ten million sexy spacegirls repopulate the galaxy. The end.

Share this post


Link to post
Share on other sites
I had an idea for a game something along the lines of Fallout and Lost Planet. But I forget the storyline...I have it typed up somewhere so I will post later today xD

Share this post


Link to post
Share on other sites
Quote:
Original post by Iron Chef Carnage


Yes. This should have it's own thread...

Oh wait, is that just Duke Nukem Forever?

Share this post


Link to post
Share on other sites
Quote:
Want a FPS with a whole crapload of aliens to shoot, good weps, etc. Should be a Sci-Fi (obviously).

Ok, then design a game, an FPS with a whole crapload of aliens and so on...

Quote:
Any ideas for a good storyline???

No, no, design a game. A story is not a game, if you want to sit around and write stories then your end-goal shouldn't be an FPS game. If you want to make an FPS, then make an FPS and fuck the story until you have a game.

Quote:
I suck at these kinda things.

You mean stories? If you suck at stories, why are you trying to write one? Why aren't you trying to make the best damned alien-blasting gameplay evAr!

Quote:
Oh also would like ideas for menus within the game to switch weps, etc. Needs to look very comp-gen cause it would emphasize the super-modern game feel.

Check out the Ratchet and Clank games for a very good interface for in-game weapon switching.

Share this post


Link to post
Share on other sites
Well, I suck at storylines. The reason for posting the Idea on a forum is to get help with subjects that u don't know how to do!!! And yeah, I do agee that the gameplay should come b4 storyline but I have the gameplay layed out now I just need a good storyline. (PS I like the idea about a clone of Hitler's brain. maybe I could do Saddam Hussein's, as well).

Share this post


Link to post
Share on other sites
If you don't have a specific story you want to tell with the game, then just do your best to enslave the story to the gameplay you've envisioned. Look at Gears of War. The story there is basically a series of excuses for each level. Tutorial -> Daytime -> Nighttime -> Driving Interlude -> Cave -> Train -> Boss is how that story goes. There are little transitional bits, like where you have a nice easy daylight gunfight between the challenging cave level and the monotonous train level, or where you solve the puzzle and light all the propane tanks, and then are rewarded with a nice stand-up fight.

So whatever it is that you want the game to do, set up your gameplay experience, the pacing, the length, the mini-games etc. can all be sketched out, and then you can flesh it in with whatever secret agencies and alien races and peppy sidekicks you care to invent.

Share this post


Link to post
Share on other sites
Ok, that makes sense. The only thing I'm confused about is that you're telling me to make a crap storyline out of excuses for each level? I'm not so sure about that concept.

Share this post


Link to post
Share on other sites
The storyline doesn't have to be crap, but if you don't have a story you want to tell, then make sure the story you wind up with doesn't get in the way.

Look at Resistance, after all. Everyone died but you, there's no explanation, just some guy's diary noting how unusual it is for that to be the case. That guy dies fifteen seconds after you meet him, and I didn't see him write any memoirs in that time. "Nathan, you have to run into this city, and then through it, and then out the other side. No, don't go around, all the enemies are in there." Also, they have a sewer level. And an industrial complex with moving platforms and a series of elevators. It's pure video game, with no time wasted on cutscenes that you can't skip. Fun, too.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!