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Book on game architecture?

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Hi, I'm looking for a book that covers general game architecture. There are many books on 3d engine architecture, but I haven't found any that covers this subject. There is a book called "Game architecture and design" but it's not what I'm looking for, since it's more focused on game design and team management. Any recommendation? [Edited by - alan_smithee on January 6, 2008 2:35:21 PM]

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Quote:
Original post by Dynx
3D Game Engine Architecture by Eberly.


Seconded. It may be terse for some, but I find it well written. I also found some of the info in Ultimate 3D Game Engine Design & Architecture good, but it's better off complementing what you learn in other books like the one written by Eberly.

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Thank you for your answers. I thought the Eberly book was focused on 3d graphics engine architecture. Does it cover general game architecture too? I'll give it a try then. Game Coding Complete also looks good.

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