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Correct sequence of enabling and disabling textures?

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Is it: 1. glBindTexture(GL_TEXTURE_2D, mTextureId); glEnable(GL_TEXTURE_2D); // Use, draw etc glDisable(GL_TEXTURE_2D); or 2. glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, mTextureId); // Use, draw etc glDisable(GL_TEXTURE_2D); edit: I have been using nr2 but sometimes i see nr1.

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Either should be fine, just as long as GL_TEXTURE_2D is enabled during the actual rendering. glBindTexture() will work whether it's enabled or not.

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