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tinu

glut Query

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Hi.. I have doubt in glut usage... When I create window and proceed to run the glutMainloop() everything runs fine... When I dont want to create any window, I comment the line glutCreateWindow() but my program does not enter the GlutMainloop() So, What should I do when I dont need any window, but to run GlutMainLOop

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Exactly.
Rationale: the message pump in native win32 goes thuru a WindowProc which takes a window handle as an parameter. Similarly, in X11 there's a unique identifier.
Since win32/X11 build message queues per-window, there's nothing to get without a window.

If memory serves win32 does have a limited sort of message loop for consoles catching CTRL+C and stuff like that: it's old, ankward, ugly... and not really so useful.

What's the point of this question? What do you really want to obtain?

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I'm guessing that the OP wants to catch mouse and keyboard input without an OpenGL window having been created (which is the only possible reason i can think of). If that's the case, the only real choice you have is to use DirectInput and/or XInput maybe?

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When I do follow the client server kind of architecture...

I dont want my server to draw a window....

So only I asked that question.....

But I need glutTimerFunc to periodically call a function,So I wanted glutMainloop for that.

And another one doubt....


When I want to do some memory clean up...

after the glutmainloop is over

Where should I do....


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Quote:
Original post by tinu
When I do follow the client server kind of architecture...


while(server_is_running)
{
// do stuff
Sleep( for_some_time_value );
}

Quote:

But I need glutTimerFunc to periodically call a function,So I wanted glutMainloop for that.


Then just use another timer....

Quote:
When I want to do some memory clean up... after the glutmainloop is over


void my_exit_func()
{
}

atexit(my_exit_func)

or just ignore it since your programs about to terminate anyway.


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