problems with pack_4ubyte in Cg

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-1 comments, last by laeuchli 16 years, 3 months ago
Dear All, I'm trying to port the multilayer peeling shader from HLSL to Cg. Really, it ought not to require much in the way of change, but I'm getting a compile error for the statement float fp32color=pack_4ubyte(color);. The compiler claims Error c1115: unable to find comptaible overloaded function. Now color is a float4, and fp32color is obviously a float. I'm looking at the nVidia user manual write now, and it clearly states that pack_4ubyte takes a float4 and returns a float, so I'm at a lose to see whats going wrong here. Anyone understand this? Regards, Jesse

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