Jump to content
  • Advertisement
Sign in to follow this  
agm_ultimatex

[java] Good book for Java 3d game dev?

This topic is 3905 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Advertisement
You should try to avoid Java 3D. You should use JMonkey Engine or Xith3D. There are others also. A search on java 3d scenegraph should find them.

[Edited by - CaptainJester on January 8, 2008 10:52:36 AM]

Share this post


Link to post
Share on other sites
I think I'll try to look into some JOGL 3D to see how that goes. I also have run through Sun's Java 3D tutorial, it has a lot of information on the classes and what not, but I can see it being out dated.

[Edited by - agm_ultimatex on January 8, 2008 3:21:11 PM]

Share this post


Link to post
Share on other sites
Like everyone else suggested, try to avoid Java3D. I recommend looking at how 3d programming works and start out writing software rendering apps. Then apply that knowledge with various opengl bindings such as LWJGL. A very good book that teaches this is Developing Games in Java By: David Brackeen

Share this post


Link to post
Share on other sites
Quote:
Original post by JavaMan22
I recommend looking at how 3d programming works and start out writing software rendering apps. Then apply that knowledge with various opengl bindings such as LWJGL.

By 3d rendering apps, do you mean simple animations and so forth? I've done a bit of OpenGl/C++ stuff in the past fall semester. Make simple shapes such as a bunch of squares positioned to be a dog and such.

Also, is JOGL capable of running as an applet without having to download a seperate package or anything?

[Edited by - agm_ultimatex on January 8, 2008 6:18:28 PM]

Share this post


Link to post
Share on other sites
Quote:
Original post by agm_ultimatex
Also, is JOGL capable of running as an applet without having to download a seperate package or anything?


Depends on what you mean by download. Here's my applet, you DO download libraries at the beginning (specifically jogl and gluegen) but no. there is no need to make your users download and install other libraries.

Share this post


Link to post
Share on other sites
Maybe you can try to look at this one 'Developing Games in Java, by David Backeen'.

This book is divided into 2 big parts, 2d stuff and 3d stuff. Along the way you learn up from the ground, this book teach you to create your game engine.

I think it is very that you try to create your own engine first, just before look to use other ones. :)

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!