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Desperado

Vector/Matrix math package needed for editor

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Hallo folks, I need to write a scenegraph-based editor for which I need a vector/matrix package to model the transformations. Sophisticated numerical libraries like Blas might be too much for this, so I need something that's still powerful but optimiezd for the needs of game/editor design. What can you recommend? Thanks in advance.

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i've been using cml for some time now (for personal projects) and it works as it should.

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