Sign in to follow this  

Scene Graph destruction

This topic is 3629 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, I working on my scenegraph and what im curious about is if im really doing this the most efficient way. When I want to shut down and clean up I got something like this.
	switch( e->EntityType ){
		case ENTITY:
			delete e;
			return;
		case SOLID:
			delete e;
			return;
		case PHYSIC:
			delete ( Physic* )e;
			return;
		case SHIP:
			delete ( Ship* )e;
			return;
		case MISSILE:
			delete ( Missile* )e;
			return;
		default:
			return;
Is there a smarter way to automize this? Its going to be alot more cases then this soon so I would hope there is. :) Stefan

Share this post


Link to post
Share on other sites

This topic is 3629 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this