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mindspin311

Heightmap Generator problem. (C++)

3 posts in this topic

Here's what I get: First-chance exception at 0x00401435 in Terrain.exe: 0xC0000005: Access violation writing location 0x003650f8. Unhandled exception at 0x00401435 in Terrain.exe: 0xC0000005: Access violation writing location 0x003650f8. It happens when I get the values z=16, i=1, x=0. I have no idea why this is happening. The heightmap I'm generating is 256*256, and it's an array of size 256*256, so no idea why at 256*17 in the array i get this error. Here's the code:
<code>
unsigned char* generateHeightmap(int size)
{
	unsigned char oldV;
	unsigned char* hm = new unsigned char(size*size);
	for (int z = 0; z < (size - 7); z+=8) //Loop through each strip of 8.
	{
		if (z==16) {
			oldV = oldV; //Error checking before problem... Does nothing
		}
		for (int x = 0; x < size; ++x)
		{
			if (z==0) //Set initial value
			{
				oldV = myRand(30,225);
				for (int i = 0; i < 8; ++i) //Make slight different values for rest of section
				{
					if (myBoolRand()) //Choose to increase/decrease values
						hm[(z+i)*size + x] = oldV + myRand(0,INC);
					else
						hm[(z+i)*size + x] = oldV - myRand(0,DEC);
				}
			}
			else
			{ //Check and make sure values don't go out of range (0-255)
				if (oldV < DEC)
				{
					oldV = oldV + myRand(0,INC);
				}
				else if (oldV > (255-INC))
				{
					oldV = oldV - myRand(0,DEC);
				}
				else
				{
					if (myBoolRand())
						oldV = oldV + myRand(0,INC);
					else
						oldV = oldV + myRand(0,DEC);
				}
				for (int i = 0; i < 8; ++i) 
				{
					if (myBoolRand())
						hm[(z+i)*size + x] = oldV + myRand(0,INC);
					else
						hm[(z+i)*size + x] = oldV - myRand(0,DEC);
				}
			}
		}
	}
	return hm;
}
</code>
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that should be

new unsigned char[size*size]

not

new unsigned char(size*size)


I'm not sure but I think the second one will allocate one char and sets its value to size*size, while the first one allocates an array of chars.
Also please put code, /code tags (in square brackets) around your code to make it more readable in future.
Also, use a debugger! It's a lot easier to find where your code is failing by single-stepping through it than trying to figure out which line of your code compiles to address 0x00401435.
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Pointer arrays truly are evil...

Here's a possible solution that doesn't involve any overhead.


template < unsigned int size >
struct HeightMap {

HeightMap() {
generateHeightMap();
}

unsigned int get_size() const { return size; }

unsigned char &at( unsigned int x, unsigned int y ) { return hm[y*size + x]; }
private:
void generateHeightmap()
{
unsigned char oldV;
for (int z = 0; z < (size - 7); z+=8) //Loop through each strip of 8.
{
...
}
// doesn't return anything
}

char hm[size*size];
};

...

HeightMap<256> hm;
// or
typedef HeightMap<512> HeightMap512;

HeightMap512 *hm = new HeightMap512();
...
delete hm;

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Thanks, it worked.

And btw, I did use a debugger. That's why I said the values of x, i, and z to show when the write error happened.
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