Device-ColorFill()

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0 comments, last by jollyjeffers 16 years, 3 months ago
I use this line m_device->ColorFill(backBuffer, &test, D3DCOLOR_ARGB(200, 0, 0, 0)); no matter what alpha value I specify it always seems to use 255. Is there some way I can fix this using colorfill? Thanks
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What format is backbuffer?? Let me guess - it's an X8R8G8B8 format or similar??

Jack

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Jack Hoxley <small>[</small><small> Forum FAQ | Revised FAQ | MVP Profile | Developer Journal ]</small>

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