Jump to content
  • Advertisement
Sign in to follow this  

Modified no match to member function's error msg

This topic is 3810 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I wanted it to the class name to be in the error message if you use a undefined function. So I modified angelscript to do it and now the error message looks like this:
script (1, 1) : INFO : Compiling void main()
script (3, 12) : ERR  : No matching signatures to 'CSystem::Foo()'
I added a extra parameter to MatchFunctions that allows CompileFunctionCall to pass a copy of asCObjectType. You can get the changed code here not sure if you would want to include this into it or not, but I think it gives a little more information about the error. Thanks, Jeremy

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!