Jump to content
  • Advertisement
Sign in to follow this  
Kaze

Blender wont export uv cords

This topic is 3809 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I created a cube in Blender, loaded a image for a texture a selected from one of the available uv mappings. When I rendered it the cube had the desired texture properly mapped on it but when I exported it and loaded it in irrlich the texture wasn't mapped at all. I tried MD2, X and OBJ files, I opened the OBJ file in notepad and confirmed their was no mapping information in it. Doses anyone know why Blender would refuse to export texture information?

Share this post


Link to post
Share on other sites
Advertisement
Hmm... When you say that you "selected from one of the available uv mappings", you don't perhaps mean that you added a material to the object, added a texture to that material, and then selected from the options in the "Map Input" tab (such as "Orco", or "Cube"), do you?

If so, then I'm pretty sure that those don't generate UV mapping information that's stored when converting to some other format - they're procedural mappings, for the most part, I believe.

If I am correct above, then there is a different procedure to follow, depending, I think, on how you want the mapping to be handled.

(I won't go into it yet, in case I am wrong in my guess at the problem. ^^; )

Share this post


Link to post
Share on other sites
Quote:
Original post by Thaumaturge
Hmm... When you say that you "selected from one of the available uv mappings", you don't perhaps mean that you added a material to the object, added a texture to that material, and then selected from the options in the "Map Input" tab (such as "Orco", or "Cube"), do you?

If so, then I'm pretty sure that those don't generate UV mapping information that's stored when converting to some other format - they're procedural mappings, for the most part, I believe.

If I am correct above, then there is a different procedure to follow, depending, I think, on how you want the mapping to be handled.

(I won't go into it yet, in case I am wrong in my guess at the problem. ^^; )


your guess is probably correct,

im looking into manual uv mapping/skinning now,
thanks

Share this post


Link to post
Share on other sites
You have to select to export uvs and materials etc.

-For you to say it doesn't work for the .X as well, your doing something wrong. Did you even map it? and does it show up on the model when you set the draw mode to "Textured"?

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!