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Animation to game process

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I need an tutorial of the process from rigging, skinning, texturing and all that stuff to how to actually move each individual part of the newly animated model from inside a game. If someone could point me in the direction of a tutorial or book that would go into great detail about this whole process, I would appreciate it very much. I am currently using C#/xna for this project so tutorials specified for those would be better, but c++ would work too as I am familiar with that as well. Also, I am using 3ds max or maya(I haven't decided which I want to animate in, but I model in 3ds max). Mainly I am foggy on the artistic part of the animating, with FK, IK, and all of that. As I said, any type of tutorial that insults the reader because it is so basic is probably what I'm looking for. Thanks

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