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timothy_yuanhong

question about shader debugging using glsldevil

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Hi all, It seems glsldevil is a wonderful shader debugging tool: http://www.vis.uni-stuttgart.de/glsldevil/. Is there anyone used this tool before? I have a problem that I cannot view the shader source and debug them as the webpage describes, although I can make my program run or stop at a draw call. Thanks very much!

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I am thinking that the problem might relate to the application property. The glsldevil specification says multithread is not supported. But when I set my cpu core number to 1, it still doesn't work.

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