Jump to content
  • Advertisement
Sign in to follow this  

This topic is 3902 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Why not instead of creating an array of objects (Objects(500) As Object)

I'm not sure what language you're using, but you need some kind of dynamic container for the objects.

If you're in C++ you could use an std::vector<Objects> ObjectVector;

You could then simply add new objects to the vector as you create them, one by one, instead of 500 at a time.

Like So:

ObjectVector.push_back(new Object);

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!