Jump to content
  • Advertisement
Sign in to follow this  
digini

quaternion/angular velocity

This topic is 3815 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, I have two unit quaternions Qa and Qb. Qa represents the orientation of a body at time t = 0. Qb represents the orientation of a body after some time t = dt. How do I get the rotational velocity? I've been looking at it too long, thoroughly confused myself and could use some insight. thanks!

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!