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doudou

DirectX 9: XBOX360 vs Win32

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yeah there is, its called the d3dx library:

you want the D3DXMatrix*() functions, look at the documentation that came with the sdk for more info.

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D3DXMATRIX
D3DXMatrixIdentity
D3DXMatrixLookAtLH
D3DXMatrixPerspectiveFovLH

All should take exactly the same parameters as the XM ones do, except the last 2 want a pointer to a matrix for their first parameter.

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Are X360 developers even allowed to discuss the API under their NDA?

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Quote:
Original post by MJP
Are X360 developers even allowed to discuss the API under their NDA?
My question is, who hires a coder to work on Xbox who can't figure out such simple stuff on their own?

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Quote:
Original post by MJP
Are X360 developers even allowed to discuss the API under their NDA?
I doubt it. But I doubt listing a few functions would be that bad (Although personally I wouldn't risk it)

Quote:
Original post by Promit
My question is, who hires a coder to work on Xbox who can't figure out such simple stuff on their own?
He could be an intern or something. But I do agree that searching in the DX docs would have gotten him the answer quicker than he could type it and post it here.

For example; going to the DX docs on my machine (June 2007), and typing "identity matrix" into the search tab gives D3DXMatrixIdentity as the 21st result, and D3DXMatrixTransformation as the first result - which should hint at the naming convention and let you search for D3DXMatrixIdentity; or click "Locate" to get a full list of the D3DX math functions.

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First, are you using C# and XNA. If so, disregard the following.

Quote:
Original post by MJP
Are X360 developers even allowed to discuss the API under their NDA?


No, this is a violation. This question should be directed to the XDK Microsoft forums. doudou, I urge you to read over your NDA and delete this thread. However, if you are using XNA in C#, you should make sure this thread makes that fact clear.

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