DirectX 9: XBOX360 vs Win32
yeah there is, its called the d3dx library:
you want the D3DXMatrix*() functions, look at the documentation that came with the sdk for more info.
you want the D3DXMatrix*() functions, look at the documentation that came with the sdk for more info.
D3DXMATRIX
D3DXMatrixIdentity
D3DXMatrixLookAtLH
D3DXMatrixPerspectiveFovLH
All should take exactly the same parameters as the XM ones do, except the last 2 want a pointer to a matrix for their first parameter.
D3DXMatrixIdentity
D3DXMatrixLookAtLH
D3DXMatrixPerspectiveFovLH
All should take exactly the same parameters as the XM ones do, except the last 2 want a pointer to a matrix for their first parameter.
Quote:Original post by MJPMy question is, who hires a coder to work on Xbox who can't figure out such simple stuff on their own?
Are X360 developers even allowed to discuss the API under their NDA?
Quote:Original post by MJPI doubt it. But I doubt listing a few functions would be that bad (Although personally I wouldn't risk it)
Are X360 developers even allowed to discuss the API under their NDA?
Quote:Original post by PromitHe could be an intern or something. But I do agree that searching in the DX docs would have gotten him the answer quicker than he could type it and post it here.
My question is, who hires a coder to work on Xbox who can't figure out such simple stuff on their own?
For example; going to the DX docs on my machine (June 2007), and typing "identity matrix" into the search tab gives D3DXMatrixIdentity as the 21st result, and D3DXMatrixTransformation as the first result - which should hint at the naming convention and let you search for D3DXMatrixIdentity; or click "Locate" to get a full list of the D3DX math functions.
First, are you using C# and XNA. If so, disregard the following.
No, this is a violation. This question should be directed to the XDK Microsoft forums. doudou, I urge you to read over your NDA and delete this thread. However, if you are using XNA in C#, you should make sure this thread makes that fact clear.
Quote:Original post by MJP
Are X360 developers even allowed to discuss the API under their NDA?
No, this is a violation. This question should be directed to the XDK Microsoft forums. doudou, I urge you to read over your NDA and delete this thread. However, if you are using XNA in C#, you should make sure this thread makes that fact clear.
Okay, so my concern is now this: given the history of your posts doudou - are you now working for a licensed developer that has a legitimate XDK?
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