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JorenJoestar

Questions

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Hi guys, a simple question: does you need to call the method SetTransform(D3DTS_VIEW, ...) to set the view matrix? I've seen that using shaders it makes nosense - actually you pass also the view matrix (and the projection matrix) to the shader as input, so any vertex is transformed with those. Is it correct? Thank you!

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Hi,

SetTransform is part of the fixed function pipeline and isn't needed with the shaders.

Cheers!

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