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I have a few questions on certain aspects of x files. I'm attempting to write an exporter for Maya and I'm a bit confused about some of the inner workings of x files. My first question is on VertexDuplicationIndices. First, I don't really even know what these are, can anyone explain? Also, do you need these in a mesh or for animation or could I just leave them out? My second question is on skinning. How do you define a bone structure? When you do this, do have to make a new mesh for each bone or do you just use the indices from the whole mesh? Thanks for any help!

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