Jump to content
  • Advertisement
Sign in to follow this  

X File templates

This topic is 3901 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I have a few questions on certain aspects of x files. I'm attempting to write an exporter for Maya and I'm a bit confused about some of the inner workings of x files. My first question is on VertexDuplicationIndices. First, I don't really even know what these are, can anyone explain? Also, do you need these in a mesh or for animation or could I just leave them out? My second question is on skinning. How do you define a bone structure? When you do this, do have to make a new mesh for each bone or do you just use the indices from the whole mesh? Thanks for any help!

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!