• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Archived

This topic is now archived and is closed to further replies.

Guest Anonymous Poster

Odd flipping problem

4 posts in this topic

this may sound stupid, but try it anyhow (it's happened to me before).

try bltting to BOTH surfaces before flipping.

~queasy.

0

Share this post


Link to post
Share on other sites
Well, I got it working... Heh! The reason being that I blit the whole background picture to the foreground, without telling Blt to wait. Therefore, I'm guessing it just wasn't done blitting by the time I called Flip... But thanks for your help you 2 anyways...

By the way, my flipping code is...
lpddsPrimary->Flip(NULL, DDFLIP_WAIT);

If that would have helped... And what do you mean blit both surfaces at once?

Well, thanx for both your replies anyways!

0

Share this post


Link to post
Share on other sites
no i meant blt one, and then the other...

i had the problem a real *real* long time ago when i first started out with dx. Heh, heh... i remembered how perplexed i was when i fixed it

0

Share this post


Link to post
Share on other sites
Hi, I'm having a problem with DirectDraw when flipping from the front buffer to the back buffer, it's hard to explain what happens, but it flips the image half the time, or so it seems, and things only seem to be drawn on the front buffer, and not the backbuffer, making them look transparent when they flip.

The weird thing is, this only happens when I have enough video memory to hold the front buffer and the back buffer. For example, I have an ATI 3d Expression with 4 megs of video ram. When I make the front and back surfaces 800x600x24, there isn't enough video memory for the backbuffer, and it looks fine, although slow... When I make it 800x600x16, however, there IS enough memory, and it presents me with the odd problem. If I were to flip the surfaces by blitting the backbuffer ONTO the front buffer, it looks fine. HELP WILL BE GREATLY APPRECIATED, THANX!!!

0

Share this post


Link to post
Share on other sites