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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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trmiller

Python text based adventure

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Recently i have been learning python. And now I'm working on this small text based game. It would most likely fall into the category of casual games. It is designed for people who just want to play a fun game in their spare time, and who don't want to spend much time playing but still want to have fun. When you open it you have to create a new character and you set your attributes(strength, health points, defense, and tactics)you have 35 attribute points and you can have up to 10 in any attribute(you also start out with 100 gold). When you purchase food, weapons or armor your attributes are increased, and when you battle your attributes are decreased. For every monster you kill you receive gold which you can buy other armors, foods and weapons with. The world has 5 areas at the moment and they are North, East, West, South and the center.(which is the main city and starting point)In each of these places you can do different things. For instance, in the north you can buy fish, spears and harpoons. In the east you can buy armors and swords. In the west you can buy bows and arrows and train your archery skill to increase tactics and in the south you can purchase foods and armors. When i get a little farther(about 300 lines of code, currently about 150 lines) i will post part of the source(or if i have any troubles i will post the part that is causing it).
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Welcome to the forums. It makes me happy when a beginner chooses to learn Python, and even happier when the first project is something sensible (rather than immediately diving straight into PyGame or Panda3D with no sense of the language). I'm not quite a beginner anymore but I'm also working on a text-based game. If you ever have questions, Python related posts are a welcome change from all the C++ voodoo.

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Well in a few days i will post a link to the download page on my website if anyone wants to check it out...
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well i finished it, but its not really that great so i decided not to post a download link till i have something good to share.
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If you don't like you project is it really complete?

You may want to ask yourself what you don't like about it and improve the game till it becomes something that you take pride. Do you think it doesn't have enough varity in gameplay? Does it need more locations or more options to upgrade your character? Sometimes it can be a great learning experiance to break your game while trying to make it better. It help you understand why code design and style are important as your program grows to meet you wants.
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Well if you post some of the code or let people know what you dont like about your game... I know that their are alot of people on here who could give you some advice.
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