Quote:If I start a language I want it to be one with which I can theoretically create any kind of game I wish within 6 months - 12 months.
You would be a good candidate to read "The Mythical Man Month", especially the section on software estimation. You severely underestimate the number of expert man hours that go into polished games.
Quote:Aye I checked Python on gpwiki.org and went to pygame.com or something like that, and the screen shots were just.... too.... well you get my point.
You seem to be confusing a language with 3rd party libraries. Doesn't really matter, as you're making superficial decisions anyway. If you want better graphics, make better graphics. Pygame is a wrapper for SDL, effectively, which allows you access to OpenGL. Theoretically speaking, your graphics isn't limited. It's up to you to make what you can of it.
Quote:I hear C++ is the king of languages when it comes to game programming. Is that true?
Yes. But given your previous posts, I can only guess you'll interpret my acknowledgment to be something like "C++ is the best language for game programming", which is not what I am saying.
Or maybe what you need is a dose of experience. AAA games involve C++, so maybe we should leave you to C++, and see what happens after a week of trying it :| .