Jump to content
  • Advertisement
Sign in to follow this  
Hellmaster

What level of math does one need for some simple 2D physics?

This topic is 3797 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Specifically, I mean programming the physics for a side scrolling platformer, such as Super Mario World. Is something like Calculus required?

Share this post


Link to post
Share on other sites
Advertisement
This really depends on how "accurate" you make your simulation. A technically inaccurate collision model can be very convincing and simple to implement.

A good basic understanding of calculus will certainly help, but it isn't strictly necessary. You'll want to look up kinematic equations (I personally don't even know them myself - I always derive them whenever I need them).

I would definitely suggest brushing up on your trigonometry.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!