What level of math does one need for some simple 2D physics?

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2 comments, last by Lazy Foo 16 years, 2 months ago
Specifically, I mean programming the physics for a side scrolling platformer, such as Super Mario World. Is something like Calculus required?
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This really depends on how "accurate" you make your simulation. A technically inaccurate collision model can be very convincing and simple to implement.

A good basic understanding of calculus will certainly help, but it isn't strictly necessary. You'll want to look up kinematic equations (I personally don't even know them myself - I always derive them whenever I need them).

I would definitely suggest brushing up on your trigonometry.
Thanks. Got any good links to any good tutorials by any chance?
Trig is the absolute minimum, but realistically you'll probably need 1st semester calculus.

Learn to make games with my SDL 2 Tutorials

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