Jump to content
  • Advertisement
Sign in to follow this  

camera rotating off center

This topic is 3977 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

i just switched from using D3DXMatrixLookAtLH to manually tranforming thecamera, but when i rotate the view, it rotates off centre, i'm pretty sure i'm applying the transformations in the right order. here's the code

void viewTrans()

	D3DXMATRIX viewRot;


	D3DXMATRIX viewTrans;


	device->SetTransform(D3DTS_VIEW,&(viewRot * viewTrans));


Share this post

Link to post
Share on other sites
It's been a while since I've made an interactive camera; but I believe you've just done the multiplying the matrices the wrong way round.

device->SetTransform(D3DTS_VIEW,&(viewTrans * viewRot)); should work

oh and I advise changing the function name viewTrans() so it's not the same as the matrix

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!