public Vector3D getPrependicular()
{
float mx = this.Y / this.X;
mx = -1 / mx;
float y = (this.X * mx);
return new Vector3D(this.X, y, 1);
}
However when I draw the perpendicular vector, although the angle is 90 degrees, its distance is scaled drastically. I would like the length of the perendicular vector to be that of the original vector. How would I go about doing that? Thanks in advance!
2D perpendicular vector
Hello. I am writing a generic Matrix / Vector library for the C# language. I am not especially great at math and that is partly why I am doing this as an exercise.
One of the methods I would like is to calculate the 2D perpendicular vector to another. I wrote the following code which seems to do that just fine.
I believe I did that
What I need to know is how to scale my perpendicular vector back to the size of the original vector.
Thanks!
float mx = this.Y / this.X; mx = -1 / mx;
What I need to know is how to scale my perpendicular vector back to the size of the original vector.
Thanks!
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