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Venti

Feedback Needed!!

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Hi, guys. Here is my level concept, and please give me lots of feedback :) Especially, I'm looking for the feedback on level flow. Thank you Level Concept Objective – hooks • Animal Monsters • Defeat Mini-boss • Find red amulet • Monsters • Defeat Boss in 5 minutes The player’s primary goal in this level is to defeat a boss. In order to do it, the player must find the red amulet from prairie and bring that to imprecated tower in a hidden dungeon. When the player activated the tower with the red amulet, the boss will appear. Goal The primary goal in this level is to defeat a boss to get a new weapon Flak Cannon. When boss appears to the player, he must defeat the boss in 5 minutes. There is also a secondary goal in this level. To make the boss to be appeared, the tower must be activated. The player needs a red amulet to activate the imprecated tower. The mini-boss will give the player the amulet, when he dies; therefore, the secondary goal in this level is to defeat a mini-boss. Tasks • Collecting o Weapons  Sniper Rifles  Shock Rifles  Rocket Launchers  Mini Guns o Ammos  Sniper Ammo  Shock Ammo  Rocket Ammo  Mini Gun Ammo o Pickups  Adrenaline  Health Pack  Shield Charger • Killing o Animal Monsters o Monsters o Mini-Boss o Boss Risks and Challenges The player will first need to kill animal monsters attacking the player. The player has to kill them all. The player will encounter with mini-boss if he explores around the prairie. The mini-boss will be very powerful and can damage the player seriously; however, mini-boss’s attack range will not be very wide, so if the player uses the weapon that has wider and longer attack range, he can defeat the mini-boss with no problem. When the player defeats the mini-boss, he will get a red amulet. When the player gets the amulet, he has to find and go into the hidden dungeon. In dungeon, there will be monsters attacking the player, but those monsters only attack in close proximity, so there will be no problem if the player kills them before they get closer. If the player finds the imprecated tower in the dungeon, player can activate the tower with the red amulet. When it is activated, the boss will appear. The boss can attack from both long and short distance, so it will be very challenging to the player, but he can defeat the boss if the player attacks the boss by changing his weapons from time to time. In this stage, the player should need a very good control of his character. To clear this level, the player must defeat the boss in 5 minutes. Theme The purpose of this level is to make the player familiar with variety of weapons and to train his control ability by giving lots of enemies and two bosses. This is also an important battle for player to get a Flak Cannon which is essential for next level. The total play time of the level should be about 20 minutes. The player should get into the dungeon around the 10 minute mark. style/Fun Factor The player spawns at prairie, but he has to go into the dungeon. To give a contrast, prairie will be bright and lively, and the hidden dungeon will be dark and gloomy. There will be lots of trees, shrubs, and animals in the prairie. However, in the dungeon, there will be lots of dead bodies and monsters attacking the player. Also, there will be a lot more weapons than in prairie. Because of this contrast, the player will feel much more intense and fear when he gets the dungeon. This contrast of mood will be a key point of interest.

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I'm slightly confused - do you have to collect all the weapons first and then kill all the monsters? If so then I think it would be better to go at a kind of find, kill, find, kill kind of pace.

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